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  • Union prizes

    When will union prizes be available? Thanks for answser

  • #2
    no one wants your union??

    why u asking???

    lol kidding i'm not that guy.

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    • #3
      Couple of queer noobs! ^

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      • #4
        Nice post, if anyone ever doubted you were a faggot, you sure cleared that one up.

        Originally posted by RoKSOLOsA View Post
        no one wants your union??

        why u asking???

        lol kidding i'm not that guy.

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        • #5
          lol lol lol

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          • #6
            We are still working on the union prizes and they will be ready in a few rounds.
            skype = tmbtiki

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            • #7
              How long is a few rounds?? LOL

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              • #8
                then that means only one thing they gonna be WORTH the WAIT!

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                • #9
                  Originally posted by Glock_18 View Post
                  How long is a few rounds?? LOL


                  That means around Christmas

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                  • #10
                    Just going through old threads and come accross this, so just how long is the wait gonna be for union prizes ? or is it not beneficial to TMB to be bothered ?? Doesn't seem like it

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                    • #11
                      Hi gav79,

                      Union prizes have not been implemented yet because we have still not defined the criteria in which we want to award unions. We noticed that if we awarded the best killer and collecting unions, we would essentially be rewarding the same families for two directly related criteria.

                      When it is determined how union prizes will be distributed, the community will be notified.

                      Thank you for your understanding.

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                      • #12
                        more importantly, wheres josecuervo gone lol!

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                        • #13
                          Rally public support, push the changes and action will happen!

                          I have developed a two new union functions which address several key issues and eliminate the need for actual "union prizes" as the game is clearly flooded with prizes as is ^^

                          Please review/comment/critique my proposed solutions so we can push them as a group at the staff and hopefully see some much needed change in the broken systems of the game, while bringing value back to the average player!


                          Solution 1 ~

                          When analysing transfers, what is the positive trend we notice when they are implemented? Families work together in order to achieve, primarily, a higher family rank and on the negative side, we see a monopoly over tier ranks by people who do not necessarily deserve them and then a particularly strong monopoly on the JP rank.

                          So how can we keep this positive family work together value while avoiding tier rank monopolies? Simple, we create a DEPOSIT ONLY union bank, and allow the don of the union to take these funds and allocate them to a particular families networth at will, so it adds to their family ranking total. This cash can be moved at any time and wouldn’t be subject to any restrictions, apart from; it must always stay in the union bank value and can never be withdrawn. This allows smaller players to simply donate to the union bank all round (if they choose) and work together to achieve a single goal while also giving players who want to work hard independently the opportunity to tier rank.

                          The ability to attack this money is important to keep it from being to one sided and will force unions to have both killers and collectors, so perhaps have a union wide protection system OR instead bring it down to the family level so that the family where the value is stored must protect it. The logistics of how either will work must obviously be discussed, however, in my mind, I believe a system where the family will need 1 du for every “x” amount of dollars to protect it is best and if they drop below that number, an outside union can hit the cash and have the total transferred to their unions union bank, limited to some type of value to be stolen every hour (ie union maxing.)

                          What does this change do? First, we eliminate the need to create a possibly very complex and broken union ranking system. Players already complain about the number of ranks there are and I agree with them, I think we should only keep the ranks we have now and instead just alter the mechanics to encourage this game play. Next, it brings back an “earn your place” type of feel to the game, since players will not be able to rank with their union every round, as obviously there are a limited number of family slots. Finally, it prevents any abuses of hiding cash or indirectly transferring money through this system.

                          Solution 2~

                          This second idea is targeted more at early round building (versus EOR gameplay), further discouraging inter-union farming/donations, additional protection for players, and the encouragement of union vs union warfare.

                          When a union is created they will be asked to declare a "home city”, this is obviously where the union will be based; furthermore, each union will have a new way of determining its power and we will call this "influence". A particular unions "influence" will be determined by several factors, the primary ones I had thought of are 1) for each member of the union in the unions home city, the union will gain 5 points of influence 2) For every 10 bil in the unions union bank they will gain 1 point of influence 3) (this part is contingent to my next explanation) for each member of a tribute union in the unions home city, they will gain 1 point of influence 4.) For every 100,000 units a player has (ops or defensives) the union will gain 1 point of influence. Other factors can obviously be added to this point scale as desired and the numbers I outlined can naturally be changed, simply what I think to be a fairly fair guideline.

                          The union with the highest influence inside their particular "home town" will gain official ownership over that city. This union will be able to invite other, smaller unions, to basically become what I have decided to call “tribute unions”, people who still want to run their own union, but are not yet powerful enough to own their own city yet. These tribute unions get the same bonuses as the most influential one (outlined below) but also must pay a protection fee for living in the city (also outlined below)/face the possibility of getting kicked from the parent union’s protection at any time.

                          If a player is in their unions home town and they or their parent unions influence is the highest in the city, they will receive a bonus: All members of that union and any tribute unions get a x2 modifier to the damage output their dus do when being attacked, so thugs would go from a 10% to 20%, hitmen from 15% to 30% and bg from 5% to 10% base damage. If they leave the home city and get attacked, they do not get this bonus, like I said, purely defensive.

                          When a union runs a city, their don will have the option to impose a “protection fee”, which essentially is a tax on all of the tribute unions who are under the parent union’s protection. Whenever a player collects or produces, a percentage (set by the don in the don options) of that cash will automatically be transferred into the parent unions, union bank. So say I am the don of Cheese, owners of Las Vegas and I set my protection fee to 5%, and Da_Secret runs his own union called “HappyToHaveYouTimTeebow” and they are based here in Las Vegas as well, at end of round when Da_Secret goes to collect for his family, say he gets 100 bil in one collect, 5 bil of that will automatically be transferred into my union's union bank and the other 95 bil will go to his cash on hand still.

                          So what does this change do?

                          -The most obvious thing is it helps provide a huge increase of protection to general players staying within their home town. Ideally, players would not simply donate all of their dus to a friend because there would actually be a benefit to keeping them. Your union gets more influence points by you just having the defensive units, you help protect the union bank (depending on how we structure that) and most importantly, the probability of your dus being killed by an enemy greatly fall, thus, your operatives stay more protected as well.
                          -Next, it helps promote meaningful wars between unions competing over a real prize, the city and the bonus it offers (perhaps even consider that your family needs “x%” of the cities total influence in order to receive the bonus, this way, if two unions are at war with each other and one has say, 51% influence and the other 49%, the one with the 51% does not have a huge defensive bonus.)
                          -It encourages unions to peacefully work with other unions and offer services that would entice smaller unions to become essentially “tax payers” within the parent union’s city. Thus leading to an entire new infrastructure of player created content.
                          -Finally, it helps cut down on “in house killing” as mentioned before, there is direct benefit for the unions to have smaller players keep their dus and further, it forces them to move out of city if they do wish to farm, which ideally (at least in the long term) would cause them to stick out like a sore thumb and thus be attacked by the protectors of whatever city they moved to for the farming attack.
                          Popebeenadick

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                          • #14
                            You wrote all of this? Damn, man... GJ!

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                            • #15
                              Originally posted by LouieTheQuack View Post
                              You wrote all of this? Damn, man... GJ!
                              ill say! lol

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