THE MAFIA BOSS GAME UPGRADES AND ADDON’S 2015
Hello Everyone, So here is the close to final draft of the game upgrades plan. It's slightly complex to read but please discuss openly. No trolls, we will just observe your comments.
PLEASE DO NOT MAIL OR PM ME YOUR THOUGHTS, JUST SHARE IT AS A COMMENT HERE HERE PLEASE.
THANKS
We plan to have this done by August/September 2015
OVERVIEW:
- Provide Various NPC environment challenges to players
- Attack Family and Union bank options
- Improve family and union rules and tools
- Revise player turns and subscriptions amounts
- General tweaks
1: CREATE NPC ENVIRONMENT
NPC [NON PLAYER CONTROLLED/GAME GENERATED ACCOUNT] DESCRIPTION BY TYPE [THERE IS 3 “TYPES”]
Type “A” – NPC
- Startup: 1 billion cash, 10k hitmen and hustlers, 100 ak’s, 500 Uzi’s, 1000 shotguns, 5000 glocks, narcotics and planes and cars remain the same, no kill points
- Replenish cash every 4 hours [chron job every 4 hours to add startup inventory plus existing assets]
- Startup INV: 1 billion cash, 10k hitmen and hustlers, 100 ak’s, 500 Uzi’s, 1000 shotguns, 5000 glocks, narcotics and planes and cars remain the same
Type “B” - NPC
- Startup INV: 2 billion cash, 100k hitmen and hustlers, 100k ak’s, narcotics and planes and cars remain the same, 100K kill points
- Replenish cash every 4 hours [chron job every 4 hours to add startup inventory plus existing assets]
Type “C” - NPC
- Startup INV: 4 billion cash, 200k hitmen and hustlers, 200k ak’s, narcotics and planes and cars remain the same, 200K kill points
- Replenish cash every 4 hours [chron job every 4 hours to add startup inventory plus existing assets]
TOTAL NPC ACCOUNTS ADDED TO GAME
100 - SINGLE PLAYER NPC accounts - Type “A” only
2 families of 10 accounts - Type “A” , Type “B” AND Type “C”
2 x Unions of 2 families x 10 members each - Type “A” , Type “B” AND Type “C”
TOTALS:
148 TYPE “A”
6 X Type B
6 x Type “C”
NPC SPECIAL CHARACTERISTICS:
- NPC account stops generating value with 24 hours left in the round
- NPC accounts, Families and Unions can out-rank players, families and unions [you got to continuously attack them to keep their networth down]
1ST NPC ADD ON: 100 x TYPE “A” NPC’s ADDED TO THE ROUND: [cash rewards only]
- 100 NHPC [Non Human Player] accounts populate the game
- All released at round start in the first 12 hours
- Startup: 1 billion cash, 10k hitmen and hustlers, 100 ak’s, 500 Uzi’s, 1000 shotguns, 5000 glocks, narcotics and planes and cars remain the same
- All SINGLE player NPC accounts replenish cash every 4 hours m
- Money remaining in inventory adds to cash on hand
- Human Players can gain networth via attacking these ACCOUNTS
- NPC account stops generating value with 12/24 hours left in the round
2nd NPC ADD ON: FAMILY/UNION NPC TEAMS ADDED TO THE ROUND: [Cash and Kill point’s rewards]
2 x NPC families of 10 automated to start up
2 x NPC Unions incorporating 2 x families of 10 in each union
8 x Type “A”
1 x Type “B”[FAMILY AND UNION CONSIGS]
1 x Type “C” [FAMILY BOSSES AND UNION DONS]
- Stops generating value with 12/24 hours left in the round
- NPC Family keeps increasing family networth AND DISPLAY on family ranks AS A RANKING FAMILY OR UNION
- Cash remaining in NPC family member accounts in goes to NPC family bank EVERY 8 HOURS
2: ATTACK FAMILY AND UNION BANK
2ND UPGRADE: ATTACK FAMILY BANKS:
- Add ATTACK UNION and/or FAMILY BANK LINK/BUTTON to family/unions pages display[will link to that family or union BANK Page – with an option to attack the family bank
- NPC Family banks can be attacked every 4 hours
- Remove individual player personal safebox, all individual player cash is kept on hand
- Players can deposit up to 100% of all cash on hand into family or union bank
- Players can only remove what they put into family or union bank
- Players can transfer cash to each other in same family or union
- FAMILY BOSS and CONSIGLIERE can draw the full amounts at anytime from FAMILY Banks
- UNION DON/UNION CONSIGLIERE can draw all UNION Cash
3: IMPROVE FAMILY AND UNION RULES AND TOOLS
3RD UPGRADE AND TWEAK: REVISE FAMILY AND UNION RULES, TOOLS AND TWEAKS
- You can only join, leave and rejoin one family per round: Once you join a family, you can leave and rejoin ONLY that same family again if you get an invite
- Time restraints to join a family removed
- Only players in families or unions can win tier ranks
- The Family boss and consig, and Union DONS and consigs can permanently remove players from family or union
- UNIONS Can rank 30 union members or 50% of union members if over 62 union members
4: REVISE PLAYER TURNS AND SUBSCRIPTIONS AMOUNTS
4TH UPGRADE: PLAYER TURNS AND SUBSCRIPTION REVISIONS
FREE PLAYERS:
7,500 turns every 16 hours
7,500 Turns start with 7,500 turns max build up
LEVEL: 2 SUB – Cost - TBC
10,000 turns every 16 hours
10,000 Turns start with 10,000 turns max build up
LEVEL 3 SUB – Cost - TBC
15,000 turns every 16 hours
15,000 Turns start with 15,000 turns max build up
LEVEL 4 SUB – Cost - TBC
20,000 turns every 16 hours
20,000 Turns start with 20,000 turns max build up
5: GENERAL TWEAKS
5TH UPGRADE: OTHER RULES TWEAKS:
- Players will always have $20,000,00 safebox which cannot be transferred [no zero networth players in the game]
- Revenge attacks count everywhere, open season, no turns cost
- All players Startup: 1 billion cash, 10k hitmen and hustlers, 100 ak’s, 500 Uzi’s, 1000 shotguns, 5000 glocks, narcotics and planes and cars remain the same, no kill points
- Create PLAYER tool to turn OFF incoming mail – prevent round end mail spam [ONLY ADMIN CAN MESSAGE]
- Revise Player Referrals –[TBC]
- Union medals
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