Announcement

Collapse
No announcement yet.

In an age of collecting, where does warring stand?

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • In an age of collecting, where does warring stand?

    As staff have noted considerably as of late, collecting is one of the main aspects of the game they will be promoting. Although I can see the positives in this, it does beg the question: What's the point in warring? What exactly is to be achieved in a war? Nobody needs DUs to compete for ranks, all you need is ops. It's ultimately a collect off. If I get pissed off at a family and want to end their round, I can't. There's nothing for me to do but pump a silly amount of money into the game to build and collect. For me, that isn't fun. I want to be able to pay a modest fee (if any) and still be able to take out my anger on some family who rubs me the wrong way. So I ask you this... Is the game all about how much money we can pay? Is that what TMB has been reduced to? Or is it more than that and can free players still do something other than a daily log in to collect/build?

  • #2
    We should have rounds with each lvl killer ranks and killer fams and unions.

    And the round after just for collecting again. I wanna fight

    Comment


    • #3
      Why not bring back extort business? I am assuming 5,000 turn cost is disabling the option here

      Then people have to have a balance of DUs and OPs. Maybe even have the OPs defend themselves or something so that they don't get steam rolled on after the DUs die. Not as effective of DUs but you won't have your 100k OPs killed by 100 bodyguards. Could also add a 'maxing' to the amount of OPs you can loose so that no one logs in to 0 OPs and 0 DUs

      Comment


      • #4
        Absolutely pointless.
        bLiNd_As_A_bAt
        HuNg_LiKe_A_cAt

        Comment


        • #5
          At least lower it to 1000

          Comment


          • #6
            There is no such thing as warring in TMB right now. The focus of killing is more on KPs than on having a war with another family.

            Comment


            • #7
              Only verbal warring is left

              Comment


              • #8
                war is dead. killing means nothing.

                Comment


                • #9
                  They should lower the operatives hits to 500 or possibly 1,000 turns. That is much more balanced. As it stands now, no Level 1 player can even hit Ops more than once per round. And that's just silly.

                  Comment


                  • #10
                    you can effect resolve if you are warring against the weak but ultimately you are correct it's a collect off in the end. We seen the alternative though where u could effect collector's rounds and we saw massive amount of people stop playing and/or just not building. You also seen a complete monopoly and dominance now i have to say it's competitive, which is positive.

                    changes are coming( i guess been hearing this for awhile now) that might help some.

                    I think dus should improve your collecting power more than it does now.

                    Comment


                    • #11
                      5000 turns is high amount to hit the ops, but the real SHIT part is they get maxed. What is the point, if one is ready to pay the high cost, and still cant do it right, because of maxing???

                      Comment


                      • #12
                        atack on extort needs a special maxing rule, like a max 5k killed each hour, or less
                        ops should be hard to kill, but not exclusive of big spenders or from a gang that decides to terrorize the gamne

                        Comment


                        • #13
                          St_Leon : Collecting use to be a main part of the game . When the rules changed good Collectors and Looters left . Back in the old days you only killed Dus Let the target keep their Ops so your Looters could Take their cash Guns ect . It was much more fun and required more Skill then today . Now it is just kill without purpose , logic or skill . Its like drag racing , Redundant and the same thing over and over again, just another 5 min game . That's why Good players stopped playing .

                          Comment


                          • #14
                            (family) killer ranks is what ended wars....now you want them back to have wars?

                            the level of stupidity on here knows no bounds...
                            It's easier to fool people than to convince them they have been fooled. - Mark Twain.

                            Comment


                            • #15
                              Originally posted by Gramps View Post
                              St_Leon : Collecting use to be a main part of the game . When the rules changed good Collectors and Looters left . Back in the old days you only killed Dus Let the target keep their Ops so your Looters could Take their cash Guns ect . It was much more fun and required more Skill then today . Now it is just kill without purpose , logic or skill . Its like drag racing , Redundant and the same thing over and over again, just another 5 min game . That's why Good players stopped playing .
                              i totally agree
                              It's easier to fool people than to convince them they have been fooled. - Mark Twain.

                              Comment

                              Working...
                              X