Hi Everyone
When I try to find out how things are in the game,...speaking to players about the game can sometimes be tough as they will sometimes tend to chat about changes that they feel will be good for the way they play and it won’t always include a bigger picture. While the best intentions are always there, it simply isn't always the best way always to find out how things are going. And it is not the only way
So, a few recent rounds back Tiki and I made some small private incognito accounts and played the game a few different ways to get the experience of how it is, with the new rules on prizes distribution, families and unions game play. It didn’t take long under any style we played to get zeroed for no reason. When we built operatives we found that players went out of their way to wipe these out, in one instance, one time, we were in a small 4 person family not doing any harm to anyone. We were no threat, not even playing to rank, just to build a new family.... and yet we got killed without reason or rhyme, no messages why, nothing. I found the same thing happen to me under different guises, as I tested the state of the game over a few rounds.
It became clear to us that the strategy of the way this game is played and the new rules we put in place is under threat. It’s about kill for no reason and the schoolyard bullies rule the roost and no one is allowed to build, and collectors are hit the hardest. It doesn't matter what level of player you are. They are no threat to the big guns, yet here we are. All dead, lol. After countless hints and discussions with the community it becomes clear that player behaviour won't change on this. So you will notice this current main round I have sent a clear message that I am not satisfied with the way things are and also its based on that I have got a lot of messages asking for help from smaller players as their experience is made short lived in any given main round.
Yes, I know it’s a Mafia game. Yes, I know players get killed, but for this game to be successful it has to be regulated, so that players have some value and enjoyment that lasts for a 10 day main round. But from a management point of view...seeing as killers don't allow build time anymore it’s just all difficult to achieve. If players don't get this point we will circle around for years arguing.
So now it’s not just players complaining because they are too lazy to play actively, or that they are "bad" players, it’s just simply that the game has become into a state where player behaviour has made the game intolerable for new players, and any spenders who come in - well their experience is also not great because we have to create draconian rules to prevent all out killing, so everything is just out of whack.
Whilst the new rules we made on the prizes distribution and transfers is widely positively accepted, there are still aspects of the game we do know needs improvement. So I won't shy away from the areas that still need improvement. Killing, we do know needs some better way to gain kill points, the last of the "battle trophy" way needs to go, and it must be based on proper killing, and collectors need a way to be able to survive the main round so they can at least have some value in the game, with bankers, maxers and looters all having a reason to play. I do admit this all, it needs tweaking and we will have a great game on our hands...and we ARE working on it
I also have heard that many players feel the diamond sub is just too strong and creates a lot of disparity, so also lets discuss that while we are at it.
The way it used to be when the game was enjoyable, when I used to play was: Killers get kill points from killing DU's and that’s your motivation, and how you rank, and killers got some family ranks for being good soldiers in the past,...collectors and looters make money for the bigger picture and that’s how they rank in a bigger play environment, Bankers, bank, maxers max and that’s how the wheels of this game used to turn and it was fun. These new prize, union and family rules do bring some of that older exciting aspects back now, but it’s being spoiled from growing further by excessive ops killing, and unstrategic killing, and it’s time to rectify this. We are close now to making things better but my recent playing experience has revealed the glaring problems.
I am going to open the comments to this thread to everyone and we will moderate it, remove anything unnecessary or off topic stuff and apply the rules of the game where needed. You can see clearly from what I wrote, where I found problems, based on my experiences in the game recently, and from speaking to various players.
Try not to bash the game or the staff. Just stick to the rules and we will be fine. I also won't pull any punches with responses if needs be, but try to keep it objective from my side so you can also understand the issues we get faced with from staff and management side. But I hope rather.... let's hear solutions instead of blame and see what comes out, if we can.
Thanks
- Storm
When I try to find out how things are in the game,...speaking to players about the game can sometimes be tough as they will sometimes tend to chat about changes that they feel will be good for the way they play and it won’t always include a bigger picture. While the best intentions are always there, it simply isn't always the best way always to find out how things are going. And it is not the only way
So, a few recent rounds back Tiki and I made some small private incognito accounts and played the game a few different ways to get the experience of how it is, with the new rules on prizes distribution, families and unions game play. It didn’t take long under any style we played to get zeroed for no reason. When we built operatives we found that players went out of their way to wipe these out, in one instance, one time, we were in a small 4 person family not doing any harm to anyone. We were no threat, not even playing to rank, just to build a new family.... and yet we got killed without reason or rhyme, no messages why, nothing. I found the same thing happen to me under different guises, as I tested the state of the game over a few rounds.
It became clear to us that the strategy of the way this game is played and the new rules we put in place is under threat. It’s about kill for no reason and the schoolyard bullies rule the roost and no one is allowed to build, and collectors are hit the hardest. It doesn't matter what level of player you are. They are no threat to the big guns, yet here we are. All dead, lol. After countless hints and discussions with the community it becomes clear that player behaviour won't change on this. So you will notice this current main round I have sent a clear message that I am not satisfied with the way things are and also its based on that I have got a lot of messages asking for help from smaller players as their experience is made short lived in any given main round.
Yes, I know it’s a Mafia game. Yes, I know players get killed, but for this game to be successful it has to be regulated, so that players have some value and enjoyment that lasts for a 10 day main round. But from a management point of view...seeing as killers don't allow build time anymore it’s just all difficult to achieve. If players don't get this point we will circle around for years arguing.
So now it’s not just players complaining because they are too lazy to play actively, or that they are "bad" players, it’s just simply that the game has become into a state where player behaviour has made the game intolerable for new players, and any spenders who come in - well their experience is also not great because we have to create draconian rules to prevent all out killing, so everything is just out of whack.
Whilst the new rules we made on the prizes distribution and transfers is widely positively accepted, there are still aspects of the game we do know needs improvement. So I won't shy away from the areas that still need improvement. Killing, we do know needs some better way to gain kill points, the last of the "battle trophy" way needs to go, and it must be based on proper killing, and collectors need a way to be able to survive the main round so they can at least have some value in the game, with bankers, maxers and looters all having a reason to play. I do admit this all, it needs tweaking and we will have a great game on our hands...and we ARE working on it
I also have heard that many players feel the diamond sub is just too strong and creates a lot of disparity, so also lets discuss that while we are at it.
The way it used to be when the game was enjoyable, when I used to play was: Killers get kill points from killing DU's and that’s your motivation, and how you rank, and killers got some family ranks for being good soldiers in the past,...collectors and looters make money for the bigger picture and that’s how they rank in a bigger play environment, Bankers, bank, maxers max and that’s how the wheels of this game used to turn and it was fun. These new prize, union and family rules do bring some of that older exciting aspects back now, but it’s being spoiled from growing further by excessive ops killing, and unstrategic killing, and it’s time to rectify this. We are close now to making things better but my recent playing experience has revealed the glaring problems.
I am going to open the comments to this thread to everyone and we will moderate it, remove anything unnecessary or off topic stuff and apply the rules of the game where needed. You can see clearly from what I wrote, where I found problems, based on my experiences in the game recently, and from speaking to various players.
Try not to bash the game or the staff. Just stick to the rules and we will be fine. I also won't pull any punches with responses if needs be, but try to keep it objective from my side so you can also understand the issues we get faced with from staff and management side. But I hope rather.... let's hear solutions instead of blame and see what comes out, if we can.
Thanks
- Storm
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