It's not a bad premise to allow players to at least try to earn the medals. The turns are irrelevant. In my humble opinion.
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Family Killing Pontifications
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How does it go beyond hitting a bot in today's game? Your entire request is based on the premise of getting a medal for killing bots. Unless of course your suggestion is to bring back family killer medals but to only count toward actual players. This concept would absolutely not attract any new players (see state of game today) which was the one "valid point of reason" you attempted to bring to the table. Kill points don't help this game in the slightest. They are killing this game.
You didn't give any type of thought whatsoever to this entire thread outside of, "Another medal sure would be neat." The only thing you've brought to this conversation are fantastic dildo pictures. Well done.
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Originally posted by SexualChocolate View PostHow does it go beyond hitting a bot in today's game? Your entire request is based on the premise of getting a medal for killing bots. Unless of course your suggestion is to bring back family killer medals but to only count toward actual players. This concept would absolutely not attract any new players (see state of game today) which was the one "valid point of reason" you attempted to bring to the table. Kill points don't help this game in the slightest. They are killing this game.
You didn't give any type of thought whatsoever to this entire thread outside of, "Another medal sure would be neat." The only thing you've brought to this conversation are fantastic dildo pictures. Well done.
First you said this was done already.
At no time in TMB history did anyone have to family bank their kills.
Is that an O Henry bar in your mouth ?
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That doesn't alter anything I've already covered. Instead of killing bots for individual kill points you're going to kill bots to "family bank" kill points? How does that change the fact that kill points are terrible for this game? Just choosing to ignore that entire aspect of this conversation, correct?
We're once again back to, "I just want a medal on my profile."Last edited by SexualChocolate; 11-19-2016, 06:36 PM.
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I stated we go back to old style killing without the bots and where you have to bank family kills in order to get the family killing reward.
So a) this has never been done before
b) it is not using bots for kills
c) you have an iQ of a chocolate dildo
Ok so chocolate cha cha dildo. you know what to do .
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So instead you want all kill points to come from actual players correct? Seeing as the game has done this numerous times already, it involves every player being 0'd within the first day or two as those chasing kill medals / kill points race to get everyone's initial hired dus. It doesn't matter if the dus have guns or are unarmed. They're either getting kp's or preventing others from getting them at a later date.
Again, this does not encourage new players to join. If anything, it encourages players to leave as a vast majority of this game wants the option to actually use their dus. You want to try and encourage game growth? Remove kill points.
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Actually changing the reward system where families would have to decide what part of killing to partake in and how much to family bank the kills would be strategic especially with a smaller number of players. Families would have to deploy more then a singular strategy in order to be successful. IE goal could change from being 2nd family collecting and 2nd family killing. When the big killers that are supporters would have to decide am I going to let my family prosper with the kills or do I want to take all the kills to get the individual reward and medal. Also if the person has been a big killer and has more kill points from killing then they themselves may become a target.
Obviously you don't really know much about strategy or playing the game other then logging in every 24 hours and being a chocolate dildo.
My good bud once wrote a piece that was headed Mafia ... an industry of violence.. We need to put the violence back into the game.
If there is one more category for the gameplay then all good players have a better chance to thrive.
Also when people have to make decisions regarding the game strategy it takes more time and planning. If the rewards for the two activiites for families are equally lucrative then the families have to outway the one activity. Now there is only have the most cash in the bank for the highest reward for collecting family.
I don't really expect a moron to grasp these ideas or strategies. So you are better off giving up your cha cha in another thread .
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You ignore any and all points I make while I actually address yours. You haven't addressed the fun factor of this game if everyone is playing 0'd within the first few hours of a round. This game needs to grow correct? It's not going to happen if your free players (new players) don't actually get to use their dus.
Tier your plan off all you want between collector and killing. It doesn't change the fact that everyone is 0'd the entire round. Dus have already been made pointless because of the cost to hit ops. You can't impact anyone's round anymore via attack. Your plan makes them even more useless for your new players.
You know what was fun? When attacks in and out mattered. They carried over to the next round. You know what we have now? We have people posting an apology on their profiles as they're simplying farming kp's. We have families brushing off random attacks as they're only happening for kp's. That's not how a mafia game should be played and it's really sad to see the game in this state. Your plan simply puts the shit show on steroids.Last edited by SexualChocolate; 11-22-2016, 12:19 AM.
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For what it's worth Harry, you can have the last word on all dildo issues. You couldn't possibly be more wrong with what you'd like to have happen though. You're after a medal on your profile and I'm after having this game grow again so that a subscription actually matters. A new "strategy" (I use " " as this isn't fucking rocket science) may peek your interest as it gives you something new to do but it won't to new players who want to build and attack (note all of them).
I held a sub on this game for 2-3 years and it was actually useful. It isn't worth paying $33 a round for a sub when a family of 30 (3/4 of which are free players) cover my sub with their winnings. This game is so loaded with free turns that it actually discourages someone from subbing. I enjoyed being a supporter when I had an advantage over a 1,000+ other players. It's not worth it when my advantage is limited to 50 players as the rest get just as many turns from ranking. Your "family kill medals" idea just dilutes the game even more.
You need to get on board with grabbing this game by the pussy and making it great again. Remove kill points. Make ops hits a real thing. Reduce family limits to a minimum of 20 players (maybe less?), and for the love of god stop giving free credits away for attacking someone.
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