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  • Turbo round

    The credit/rank issues aside.

    how do you think the first turbo (in a longggggggg time) with family killer ranks went?

  • #2
    Liked it a lot. I think it was a good idea to have normal parameters (range active, no ratio) in the round - kept it from being a pure kill box.

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    • #3
      I enjoyed it was actual team work used instead of random kills or bordem for individual killer

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      • #4
        [QUOTE=iD;n232832]Liked it a lot. I think it was a good idea to have normal parameters (range active, no ratio) in the round - kept it from being a pure kill box.

        agreed

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        • #5
          Originally posted by IDC View Post
          I enjoyed it was actual team work used instead of random kills or bordem for individual killer
          Definitely - Gave people an incentive to arm up and do something rather than sit all round unarmed just waiting to collect

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          • #6
            really you guys liked that?

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            • #7
              Internet doesnt lie right? I said i did so did alot of others

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              • #8
                Originally posted by Eli_462 View Post
                really you guys liked that?
                What did you not like about it Eli?

                opportunity to fire some suggestions at storm to improve it

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                • #9
                  Round was very fun cool changes and the 1st turbo in a lonng time that wasnt a copypaste. Good stuff keep it up

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                  • #10
                    Originally posted by Black_Irish View Post

                    What did you not like about it Eli?

                    opportunity to fire some suggestions at storm to improve it
                    family sizes are too large for the number of players playing it's stupid if you look at rankings its the same families in both ranks killing/collecting like i said it would be i think except for one family for whatever decided not to collect.

                    a suggestion i would reduce to 5 member teams if you are going to do this.



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                    • #11
                      Originally posted by Eli_462 View Post

                      family sizes are too large for the number of players playing it's stupid if you look at rankings its the same families in both ranks killing/collecting like i said it would be i think except for one family for whatever decided not to collect.

                      a suggestion i would reduce to 5 member teams if you are going to do this.


                      Fair point

                      the idea of having smaller families is an interesting one. as long as transfers are kept in family it would surely make it very competitive

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                      • #12
                        Originally posted by Eli_462 View Post

                        family sizes are too large for the number of players playing it's stupid if you look at rankings its the same families in both ranks killing/collecting like i said it would be i think except for one family for whatever decided not to collect.

                        a suggestion i would reduce to 5 member teams if you are going to do this.




                        Its back to what it was years ago and your still complaining? Teamwork with other family's then like in the old days

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                        • #13
                          Originally posted by IDC View Post



                          Its back to what it was years ago and your still complaining? Teamwork with other family's then like in the old days

                          what? make sense you tard.

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