Hi Guys
So we been working on bank attacks and i want to test a totally new design concept that we can give you based on coding logic that is easy for the coder to achieve:
I would love to hear what you think about the various components please as well as the overall idea:
Attacking the bank:
- The bank can be hit 5 times every time its open for attack at 5% of its value for a total of 25% every [x] hours as setup on the round rules
- The bank will open for attack every [x] hours [so whats a good number and why?]
- attacks will open every [x] hours based on time family was created at that [x] TOH. E'g if family is created in 1st hour and its 6 hours to open attack, if another family is created at 2nd hour, it will open for attack an hour AFTER the first family, so its at different times.
- Attacking players must be in normal game range of bank
- Players who wanna max their own bank: normal, 1/8 of bank range or no range [please let me know what makes sense to you]
Using The new [proposed] bank system:
- Single players not in family have personal safe, if you join a family - only got family bank
- Non returnable deposits into family bank - once you put it in you cant take it out
- Boss, Consig, and Brug can withdraw all cash from bank
- Deposit amount can be set between 1-100% of all cash you got [so whats a good % number and why?]
Display:
- The family bank will be displayed on the family page
- You can attack it via the family page view
- there will be a countdown timer to display last attacked/time left on the family bank display
- the family page wont show each player totals in family bank anymore, it will show player networth [because once bank is attacked, the coding logic shows total family bank and money users put in makes up that total so who does it get taken from]
Thanks
So we been working on bank attacks and i want to test a totally new design concept that we can give you based on coding logic that is easy for the coder to achieve:
I would love to hear what you think about the various components please as well as the overall idea:
Attacking the bank:
- The bank can be hit 5 times every time its open for attack at 5% of its value for a total of 25% every [x] hours as setup on the round rules
- The bank will open for attack every [x] hours [so whats a good number and why?]
- attacks will open every [x] hours based on time family was created at that [x] TOH. E'g if family is created in 1st hour and its 6 hours to open attack, if another family is created at 2nd hour, it will open for attack an hour AFTER the first family, so its at different times.
- Attacking players must be in normal game range of bank
- Players who wanna max their own bank: normal, 1/8 of bank range or no range [please let me know what makes sense to you]
Using The new [proposed] bank system:
- Single players not in family have personal safe, if you join a family - only got family bank
- Non returnable deposits into family bank - once you put it in you cant take it out
- Boss, Consig, and Brug can withdraw all cash from bank
- Deposit amount can be set between 1-100% of all cash you got [so whats a good % number and why?]
Display:
- The family bank will be displayed on the family page
- You can attack it via the family page view
- there will be a countdown timer to display last attacked/time left on the family bank display
- the family page wont show each player totals in family bank anymore, it will show player networth [because once bank is attacked, the coding logic shows total family bank and money users put in makes up that total so who does it get taken from]
Thanks
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