Ive had this rant pent up inside of me for about a round now, and its time. Just to set the stage, a bit of my credentials and history.
Ive been playing this game since round 23, and ive been playing this game continuously in that time. I didnt quit because of a certain set of rules, i didnt step away for a few months and need to be re taught things. Ive been here, seen the evolution, adapted along the way, and given every new rule the game has proposed a fair shot. Raised a ten plus extension family in Clericuzio, helped raise a union family in NYC with Luke, been a part of the indie efforts in the game in both nameless and in the FYUU redux that happened a few months ago. Im not a whiny veteran who rues for the day of the rules four years ago, that convieniently forgets the stranglehold pissheads or omerta or devils gate had on the game in the old days
That being said
Im finally at the end of my rope with the game. Ive gotten into "teeth and nail" fights with old school vets of the game defending the changes and asking them to give it a chance rather than just logging in, declaring it a waste of time, and logging out without giving it a chance.
And i must say
The imbalance in the game right now is killing the game, and can be directly traced to the low new player retention and the fed up attitude of older vets.
The game has historically had four aspects you can play as. Collector, killer, banker and looter.
Banker has been eliminated from the game with the elimination of transfers. I know this is experimented with now, but im going to go on the last 100 rounds of the game for sake of argument
Looter has all been eliminated from the game, with the maxing rules of the game. Heck, the current admin of the game made his chops as a looter, and one of the best looters the game has ever seen, so that in of itself is saddening.
Collecting is a joke. Collecting has been the most passive way to play the game, throughtout the history of it. It allows a player to log in once or twice a day, build ops, and then at the end of the round go for broke to help family. It is the easiest way, and most convention way to stay connected in the game. It requires team work, family communication, and helps develop camaderie in the game. But these days, a killer who is bored can kill the efforts of a collector, an eight day effort of a collector, in a few hours. Its bullshit. If you go back to the prime of the game, when thousands of people were playing and you had thirty family extensions, it was when people were collecting and sending up. Those people might have been hoodwinked by the people they were sending to, hence the rule changes, but at least they were active and had some hope to the game
These days, collecting families live in fear of being hit. The boss and consig of a collecting family spend their entire round trying to prevent their family from being hit. And then most of the time, their family gets hit, gets ops taken out, and most of their family members get pissed off, lose interest in the game, and bounce. This is not helped by the fact that killers have no repurcussion from such hits.
So killers, the last great playing avenue of the game. They can play free for ranks, play supporters for rank, play for family ranks. One killer can fuck up the round of an entire collecting family in a few hours, and what can that collecting family, up to twenty players, do in return? Nothing. They might be able to steal a few battle trophies, but they wont ruin a killers rank. One entire family of collectors cant ruin a single killers round
And thats where the game has fucked up.
You cant tweak the rules like they are trying when there is such a fundamental problem
Until collectors can fuck up a killers round like how killer can fuck up their round, the game will continue to dwindle
Is there any coincidence that the best killer union to ever grace the game has ruled it for so long? They are very good at what they do, they kill any family that is a threat and not on their ally list, and they rack up credits and have a few people build up every round to claim the top spots in both killing and collecting. They have mastered it, and i dont blame them for it.
And just because i anticipate this being an argument, here are my suggestions to START maybe bringing the balance back...
Op hits should be at least 100 turns, EVERY round
And
Ops should not be subject to the percent max rule. Bring back the old rules of so many hits per hour. Say two hits per hour on ops until they are maxed
I would love feedback on this from players
Always been a loyal TMB player...
Dom
Ive been playing this game since round 23, and ive been playing this game continuously in that time. I didnt quit because of a certain set of rules, i didnt step away for a few months and need to be re taught things. Ive been here, seen the evolution, adapted along the way, and given every new rule the game has proposed a fair shot. Raised a ten plus extension family in Clericuzio, helped raise a union family in NYC with Luke, been a part of the indie efforts in the game in both nameless and in the FYUU redux that happened a few months ago. Im not a whiny veteran who rues for the day of the rules four years ago, that convieniently forgets the stranglehold pissheads or omerta or devils gate had on the game in the old days
That being said
Im finally at the end of my rope with the game. Ive gotten into "teeth and nail" fights with old school vets of the game defending the changes and asking them to give it a chance rather than just logging in, declaring it a waste of time, and logging out without giving it a chance.
And i must say
The imbalance in the game right now is killing the game, and can be directly traced to the low new player retention and the fed up attitude of older vets.
The game has historically had four aspects you can play as. Collector, killer, banker and looter.
Banker has been eliminated from the game with the elimination of transfers. I know this is experimented with now, but im going to go on the last 100 rounds of the game for sake of argument
Looter has all been eliminated from the game, with the maxing rules of the game. Heck, the current admin of the game made his chops as a looter, and one of the best looters the game has ever seen, so that in of itself is saddening.
Collecting is a joke. Collecting has been the most passive way to play the game, throughtout the history of it. It allows a player to log in once or twice a day, build ops, and then at the end of the round go for broke to help family. It is the easiest way, and most convention way to stay connected in the game. It requires team work, family communication, and helps develop camaderie in the game. But these days, a killer who is bored can kill the efforts of a collector, an eight day effort of a collector, in a few hours. Its bullshit. If you go back to the prime of the game, when thousands of people were playing and you had thirty family extensions, it was when people were collecting and sending up. Those people might have been hoodwinked by the people they were sending to, hence the rule changes, but at least they were active and had some hope to the game
These days, collecting families live in fear of being hit. The boss and consig of a collecting family spend their entire round trying to prevent their family from being hit. And then most of the time, their family gets hit, gets ops taken out, and most of their family members get pissed off, lose interest in the game, and bounce. This is not helped by the fact that killers have no repurcussion from such hits.
So killers, the last great playing avenue of the game. They can play free for ranks, play supporters for rank, play for family ranks. One killer can fuck up the round of an entire collecting family in a few hours, and what can that collecting family, up to twenty players, do in return? Nothing. They might be able to steal a few battle trophies, but they wont ruin a killers rank. One entire family of collectors cant ruin a single killers round
And thats where the game has fucked up.
You cant tweak the rules like they are trying when there is such a fundamental problem
Until collectors can fuck up a killers round like how killer can fuck up their round, the game will continue to dwindle
Is there any coincidence that the best killer union to ever grace the game has ruled it for so long? They are very good at what they do, they kill any family that is a threat and not on their ally list, and they rack up credits and have a few people build up every round to claim the top spots in both killing and collecting. They have mastered it, and i dont blame them for it.
And just because i anticipate this being an argument, here are my suggestions to START maybe bringing the balance back...
Op hits should be at least 100 turns, EVERY round
And
Ops should not be subject to the percent max rule. Bring back the old rules of so many hits per hour. Say two hits per hour on ops until they are maxed
I would love feedback on this from players
Always been a loyal TMB player...
Dom
Comment