So we are a bit into these now, what's everyone's thoughts? I've got my own opinion but I want to hear other peoples point of views?
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Originally posted by Keystonez View PostSo we are a bit into these now, what's everyone's thoughts? I've got my own opinion but I want to hear other peoples point of views?
Do i care what u think? NO, EAT A DICK
I'll back my halfrican brother for a minute. EAT A DICK
see if u can hang
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it has turned tmb back to more of a collecting game. it's hard for me to say because i have sub but i believe it's hurt the effectiveness for a non-sub player especially the more casual looter. 2 to 1 ratio is nice for main rounds the lower priZes awards is lame especially turbos 35k for top family was a joke. this round was 50k which is better.
overall, the game is less active now which isn't good but that could get better. instead of hurting looting would have tried to come up with a way to improve collecting to try to make collecting more of an active experience.
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here is some updates about what we are planning
all the changes come from taking to many players from all sides of the game for past 2 years while we updated the game code
right now looting doesn't require skill - things are gonna change and looting will become even tougher. looters have had it easy simply because there was no time yet to make it more challenging . we have time now.
good looters are going to benefit and the rest will become average and won't make trillions unless you're super-skilled . looters are not going to be allowed to make easy trillions every round anymore off easy picking - especially because caps will generally be small .
at first i know many will complain cos no more easy ranking and money from looting and it will feel like something has been taken away - but if everything works it will produce genuine heroes with real skill
players who buy credits will get more value and we gonna make level 4 tougher to reach so that players will need a sub and bought credit to reach level 4.
we not going to flood level 4 anymore with lots of sub only players. subs and won turns only will take players to level 3 only max- the JP level will become more exclusive
free players will get more start reserves turns and level one will get bigger prizes
so some restrictive rules are coming also but its carefully planned to work around a smaller cap.
all the changes coming have been sourced from long standing chatting to many players and doing careful study. small caps and shorter rounds require restrictions and balance otherwise it's unfair to supporters and overall it WILL BECOME CHEAPER to challenge the status quo.
free and smaller players have had the means to make more money then players who spend 100's each round. that was ok for uncapped but it's not sustainable to the competition in capped roundsGame Admin
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Originally posted by Storm View Posthere is some updates about what we are planning
all the changes come from taking to many players from all sides of the game for past 2 years while we updated the game code
right now looting doesn't require skill - things are gonna change and looting will become even tougher. looters have had it easy simply because there was no time yet to make it more challenging . we have time now.
good looters are going to benefit and the rest will become average and won't make trillions unless you're super-skilled . looters are not going to be allowed to make easy trillions every round anymore off easy picking - especially because caps will generally be small .
at first i know many will complain cos no more easy ranking and money from looting and it will feel like something has been taken away - but if everything works it will produce genuine heroes with real skill
players who buy credits will get more value and we gonna make level 4 tougher to reach so that players will need a sub and bought credit to reach level 4.
we not going to flood level 4 anymore with lots of sub only players. subs and won turns only will take players to level 3 only max- the JP level will become more exclusive
free players will get more start reserves turns and level one will get bigger prizes
so some restrictive rules are coming also but its carefully planned to work around a smaller cap.
all the changes coming have been sourced from long standing chatting to many players and doing careful study. small caps and shorter rounds require restrictions and balance otherwise it's unfair to supporters and overall it WILL BECOME CHEAPER to challenge the status quo.
free and smaller players have had the means to make more money then players who spend 100's each round. that was ok for uncapped but it's not sustainable to the competition in capped rounds
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Originally posted by Raden View Post
Consider blocking clickers, script, macros or cheats in looting. Good looters don't need them
i would like it to be every 1 second - we will test and see what is challenging enough and maybe try also to have different groups that carry more or less cash and change cities at different intervals
it's not going to be easy anymore to loot, and we will observe and check player feedback - we know who are the top looters and we will consult with them during testing
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Originally posted by Keystonez View PostI'm curious, when you the game set out on this adventure, what were the core reasons for the rule changes?
What issues required correcting?
This may be a dumb question, but I'm just trying to understand the changes.
that is just one reason but probably the most important one.
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